Build a design workspace
Goal: keep a small set of game subjects easy to find and compare. You need an open project; no engine or account connection is required.
1. Start with real subjects
Section titled “1. Start with real subjects”Create a few pages in a suitable Design folder. For a creature set, that might be a scavenger, a territorial predator and a neutral herd animal. Give each a heading and a short statement of its role.
Leave unknowns as questions. An unfinished idea does not need a complete property form or an issue to belong in the project.
2. Choose only useful properties
Section titled “2. Choose only useful properties”Add the few values you actually need to compare—perhaps region, behavior and design state. Put detailed behavior in prose. Link a region to its page when that connection should be navigable.
See Pages and properties for editing and source behavior.
3. Compare the set
Section titled “3. Compare the set”Open the subjects in a collection. Use Table for the properties, Gallery for visual comparison, or List for quick navigation.
Filter to a region or group by a meaningful field. Select a subject to read its preview, expand it for a longer edit, then use Back to return to the comparison. A property change belongs to the page regardless of which view you used.
4. Keep a view worth returning to
Section titled “4. Keep a view worth returning to”Use Save view for an arrangement you expect to reuse. Avoid making a permanent view for every temporary question.
Add links between subjects where they explain the design. Relations can then show those authored connections without maintaining a second list.
Result: readable subject pages and a reusable way to compare them. The next action may simply be more design work; implementation is optional.