Your first project
Start with a folder and a note. You can add an engine, repository connection and AI assistance when the work needs them.
Create the workspace
Section titled “Create the workspace”- Choose File → New project or New project in the project picker.
- Give the project a name and location. Choose a new destination; use Open project for a folder that already contains a game.
- Review the Project, Engine, Repository and AI sections. None is a valid engine choice. Leave account-dependent setup out if you only want to write.
- Create the project, then open Project overview.
GDE creates its project files first. If optional tool or account setup needs attention, the project remains available; continue from its settings instead of creating another copy.
The project contains a brief and folders for ideas, design, worldbuilding, narrative, research, media and saved views. See the folder reference. These are ordinary folders, not mandatory stages in a process.
Write something useful
Section titled “Write something useful”- Open Design and choose a suitable folder.
- Create a New note. Give it a meaningful first heading, such as “Movement” or “The starting village”.
- Write the intent, a few rules, or simply the question you need to resolve.
- Switch to Read to see the page as a document. Use Write to continue, or Source for the exact Markdown.
Text saves to the working files. Saving does not commit or push to Git. Watch the save state before closing a page, especially after a file conflict. Pages and recovery explains the distinction.
Find it again
Section titled “Find it again”Use the file tree, a collection, or Ctrl+P to find a file by name or path. Home returns to the active project’s overview, where you can continue recent work.
For ideas without a project, use Scratch. You can later use Add to project to copy selected Scratch material into a project; the original remains in Scratch.
Add tools when you need them
Section titled “Add tools when you need them”- Configure an engine binding for a game editor and build operations.
- Use Git for recorded source history.
- Connect the existing GitHub CLI account for issues.
- Connect the installed Codex runtime in Settings → Connections for Director and implementation work.
An unavailable connection does not prevent ordinary local design work.